I knowingly purchased a game in which the sum total of the experience appears to be blowing petals over a virtual lawn (albeit with rolling hills.) I bought a big steaming plate of hype.
Not that FLOWER is a bad game, the art direction and fluid intuitive controls are top notch. It’s just… it’s more like one mechanic of a much more interesting game. I’ve played this before (including the interactive musical cues) when it was called Rez, and it was better. To use the parlance of our times, restoring greenery to a fertile land is quite satisfying, but between Prince of Persia and Okami, I think I’ve done this enough too.
… I purchased both FLOWER and the vastly superior World of Goo (but can they even be compared) out of an allegiance to the creative spirit, however misguided it may sometimes be.
For those looking for a Karmic realignment following marathon murder sprees in Grand Theft Auto IV, FLOWER‘s relaxing escape to paradise may be just the thing.
Also, not to spoil but the game really gets compelling in its later portions.